|
|
|
|
|
|
|
|
|
|
|
|
|
|
Chua Hian Hou
Technology Correspondent
First to hit Level 80? Sshhhh...
December 25, 2008 Thursday, 12:00 AM
Chua Hian Hou weighs the pros and cons of admitting you're a gamer.
APPARENTLY, sharing your devotion to games like World of Warcraft (WoW) and EverQuest with a headhunter isn’t necessarily the best way to score a new job. Earlier this month, a technology reporter recounted a conversation between himself and a recruiter friend on gaming message board F13, in which the latter said a client had told him to avoid candidates who play WoW. This conversation has since spawned dozens of follow-up articles from sites like the BoingBoing to the Times of London. Many of the biggest fans of these games are, unsurprisingly, indignant over the alleged discrimination. What may be surprising, however, is the number of gamers who have acknowledged that there is basis for such employer behaviour, going by their own gaming experiences. For many of us who grew up playing games like WoW, EverQuest and their ilk, the heart of the issue – that hardcore gamers who play all night and then surf gaming sites in the office often don’t make the model employees – really isn’t a huge surprise. This doesn’t apply to everybody, of course. I’m sure there are some truly casual online gamers who play 20 minutes a day from the time they click “sign-up” to when they hit the “quit” button - although I’ve yet to meet such a player in 15 years of online gaming. And yes, there were periods when I was playing far too much myself – making me a less-than-ideal candidate for operating heavy machinery or calculating complex mathematical formulas. Do I regret this? Well, I certainly could had used the time I spent collecting magic swords and gold improving my Mandarin or exercising. But it wasn’t all wasted time, and studies have shown that online games like these can teach skills from leadership to project management. Well, I don’t know about leadership and project management, but my computer skills definitely went up several notches trying to learn how to play MUDs (multi-user dungeons, the text-based predecessor of online games like WoW). More recently, I learned something of the psychology of stock market trading, via playing the virtual economy in games like EverQuest 2, to the point that my character was, for several months last year, the fifth richest character on his server. Hopefully, this learning will translate to real life gains in the stock market IRL (in real life). But the most important lesson I learned while dragon-slaying is self-control. I’ve gone to the addiction abyss and hurled myself in - and managed to climb back out again. That day - over a decade ago today – was when I finally realised how addicted I was and quit for good. "For good" didn't last very long, however, and I eventually picked up gaming again. But online games had lost the strangle-hold they had over me. And I suspect the lessons I’ve learned from that episode will stand me in good stead when confronted by other lures life throws at me. Read the full report on employers attitude towards gamers by Chua Hian Hou, Level 72 Templar, in The Straits Times today. Tags: technology, youth
Your comments are welcome. The following rules apply: |
|
|
Other blogs by Chua Hian Hou
|
|
|
|
|
|
|||
![]() |
|
|
|
Best viewed at 1152x864 resolution with IE 6.0 or
FireFox 2.0 and above Copyright © 2007 Singapore Press Holdings Ltd. Co.
Regn No. 198402868E | Privacy Statement
| Terms & Conditions
|
big turban
big turban
dear friends hi, i am homelass in the city of seattle (wa) our here police department doing crime aginest with me police do not have any evidence to i am doing stealling crime our here and i all so report to the police department same one assault me but police officer do not assist me and i all so contact to the law firm the do not assist me and i all so contact to the media all around the national no one want to take the responsibility about the crime,
i am from india i all so contact to the my country media the do not take the responsibility about the crime,
i beleave behand the crime (us) government,
i need your help, thank you
World of Warcraft deserves to have such an incredible subscription base of
dedicated and loyal fans. With over 11 million World of Warcraft subscriptions,
WoW is now the largest massive multiplayer game from North America. Personally I
am not sure if World of Warcraft is the largest massive multiplayer game in the
world, I have heard there are many extremely successful massive multiplayer
games from Asia, a region intertwined with MMO gaming. After taking over the
market from the ever addicting MMO Everquest or "Evercrack", World of
Warcraft has become the leader in the industry, the one to look up to. If you
have not played World of Warcraft get your WoW
Account today and get in the game with the rest of the us! Kudos to Blizzard
Entertainment and there insights into what has become a multi million dollar
industry!
The question is whether you had real 'online games' as early as 93 in Singapore, as indicated by the author.
BBS are localized. No one pays for IDD BBS.
MUDS exist but still localized within university RAS.
I'll be surprised if someone managed to collaborate with players outside of Singapore during that time.
You can do that using BITNET but people get caught for inappropriate use of the network. NUS/NTU restricted connection to BITNET and separated the university public network and RAS from it.
1 2 3 >